A monad is any type construct that follows a specific pattern; it works in the same way as other design patterns. The .NET ApplicationContext
is a singleton
in the same way that Array
is a Monad
. Something being a monad does not define its purpose; in the same way that a class
can implement many interfaces, a monadic type can also conform to many patterns to increase its usefulness.
Monads are hard to get our heads around because they are very generic. They are defined by having two methods: the bind
method (also commonly called fmap
), and the unit
method (also commonly known as pure
or from
).
A bind
/fmap
method.
The fmap method follows this signature:


A quick breakdown of the method signature in plain english: given a monadic type TMonad
with value type V1
, followed by a method that takes a value of type V1
and returns the same monadic type TMonad
but with a value type of V2
, produce a monadic type TMonad
with value V2
.
From the signature, it appears that we should give the value V1 from the first monad to the function f
and simply return the TMonad from that call. The ability to control the usage of that function and the ability to intercept the return value is where it gets interesting.
The resulting monad will usually be a composition of the original monad, and the new monad produced by f
. That means the “state” held by the two monads are merged
and the specifics of how is up to the developer.
The monadic type TMonad
cannot change after a call to f
; a Maybe
monad cannot change to a State
monad, but this also means that a Maybe
monad can never read the value of a State
monad by being bound to it. This is something I understood later when I started to question how to use different monads together.
The value type V1
is free to change as a result of calling f
. This is why we denote the final result as TMonad<V2>
; this doesn’t prevent the value staying the same, in the same way that in a program, x
can equal 1
and y
can also equal 1
, V1
could represent a boolean
and V2
could also represent a boolean
.
A unit
/pure
/from
method
The from method follows this signature:


This should be quite simple. You take a single value and store it in a way that makes sense for your monad.
The monadic laws
Yes laws; it turns out that function signatures aren’t enough to describe this pattern and there needs to be some laws that are satisfied in order for a monadic type to be called a Monad
. These laws ensure that all monads compose the same way and in some functional languages, they enable some pretty cool functions and operators that just work for all monadic types. FREE FUNCTIONALITY!!
Left Identity
from x >>= f ≡ f x
Given a monad of x
created with the from
method, when bound to the function f
, the resulting monad should be identical to simply providing x
to the function f
.
Keep in mind that f
will return a Monad, the monad that f
produces should be no different than the monad that is a composition of what from
produced, and what f
produces.


Right Identity
m >>= from ≡ m
Given a monad m
, when bound to the function from
, the resulting monad should be identical to m
. This is the same law written in reverse and is designed to ensure that the merge logic works bidirectionally.


Associativity
(m >>= f) >>= g ≡ m >>= (\x > f x >>= g)
This one is a little harder to stomach, but it enforces the same rules we saw above, but this time from the point of view that you are working with monads that are more complex than the from
monad.


The two code examples above create AFG
but the merging of the monads happen in opposite orders. The first example creates merges A
to F
(the monad produced from fnF
) and then AF
is merged with G
to give AFG
. The second example takes the value from A
, creates F
, merges it with G
(implicitly by fmapping it to fnG
) to produce FG
and then finally merges A
with FG
.
The point is that it shouldn’t matter in what order these monads are created or merged to each other, AFG
in both cases should be identical.
Caveat: if we were working with immutable types, the two monads would be identical, however if not, then the only difference between the two monads should be where they are in memory. All of the internal values should be identical.


Oh, by the way
If you were wondering about map
, you can always create it using fmap
and from
, watch this:


If you have read about functors, this is significant because this is proof that any monad, is also a functor. If you haven’t read about functors, rest assured that it is not important to understand for this article.
Examples!
List
The list monad is quite interesting because to understand it, you have to limit your view of it to a subset of its functionality. Remember you can do a lot with lists:
 You can count the items inside
 You can
slice
,reduce
, etc.
From a monadic point of view, a List
represents indeterminism
; a set of possible values of type T. The simplest of its type is a list of one value. Let’s make that value D4
. It represents a position on a chess board.
Now we have a function that can calculate, given a single position, all the possible positions that a knight could end up in after one move. That is an array of up to eight possible values (less if we started close to the edge of the board).
Now we want to know all the positions after two moves. We can take each of the single positions from the first calculation and call the same function again. Now we have eight lists!
This is where the merge comes to play. The merge happened in the first instance too, but it’s more obvious here. The basic list monad will concatenate the lists. Each operation can actually change the type T to say T2, but the resulting list will then have all resulting values with the same type T2. At least in a typed language. ¯\_(ツ)_/¯
To see an example of what a List monad does internally, and how code would look without it, have a look at listComposition.js
One thing to keep note of, is that the value stored within a monad should not be restricted. That is, we should not expect any special type of value. In Haskell, Set
cannot be a monad because a Set
requires that its values are orderable and therefore must implement the interface Ord
. That being said, I have read about restricted monads
which is a concept that exists in order to work around this problem. This is beyond the scope of my knowledge, but I wonder if it applies in Javascript where everything can be compared?
Maybe
By now we have determined that one of the things that a Monad
can do, is control how many values
of type T
it wants to hold. Well, that value can also become 0. More on this soon…
The Maybe
monad has two factory methods: Just(x)
which takes a parameter x
, and Nothing()
which takes no parameters. It can hold either one value, or zero values. Even though Nothing
takes no values, it still represents a Monad
; it’s a monad of 0 values of type T
. You may need to let that sink in a bit.
So how does the Maybe
monad merge? Just like the array, we take each value we have and send it to the f
function. For each monad we get back, we merge them. Fortunately, we can only ever get back a monad with one or less values, so we never have to worry about merging a maybe with multiple values. The maybe monad does this:
 If the new monad is
Just x
we just return it.  If the new monad is
Nothing
we still just return it.
The moment we have Nothing
, any function f
provided to the fmap
function becomes uncallable; we have no value to give to it. At this point, we just return a new Nothing
that returns a nothing of type T2
where TMonad<T2>
represents the type that f
would have returned (assuming we are in a typed language).
That is the mechanics of a Maybe
; but what is it useful for? Due to its nature, it is very good at taking a sequence of computations, each that could fail to produce a value and failfast
or terminate early as soon as it gets a Nothing
. None of the following f
in fmap(f)
are ever executed which can save computation time.
Here is an example of a typical use of the Maybe
monad:


Notice that at the end, we use two properties: hasValue
and Value
. These are not part of its monadic properties in the same way that length
is not a part of the monadic properties of List
. They are, however very useful.
In Haskell, there is a convenience syntax called the do
notation. This allows us to write our code in a somewhat procedural looking way. The closest thing to this in Javascript is the generator function syntax. I won’t go into detail about what we need to do to get this code working in a real application, but I will show what monadic code could look like.


Pretty simple, standard looking code. Hopefully, it should by now be clear that the Maybe
monad is allowing us to write our sequence of operations without worrying about the edge case of Nothing being returned. It will failsfast™
. Once the sequence is complete, you usually need to take care of the Nothing
by executing a backup plan, and by possibly logging an error. In the case it didn’t fail, usually the Maybe
type has done its job and the resulting internal value is what you’re really after.
Either a
The Either
monad is interesting. Monads must only represent one value type. Either
is known to represent two value types.
Either as a type has two useful properties called: Left
and Right
and a isLeft()
and/or isRight()
method for convenience. The properties are named generically because it generally is used for holding one value of any two types; the property that the value exists in depends on the type.
When used as a monadic type, it is usually used for error detection. The type of Left
becomes the error type, and the type of Right
becomes the value type. Technically, Either
is not monadic, Either<T1>
is:


As a monadic type, Either
is very similar to Maybe
. It can hold either one or zero values, but in this case, instead of only knowing that there was an error, we have the ability to provide some supporting data that can help us make more effective error handling decisions.


Future
First of all, this is not a Promise
, even though it looks and feels like one; the main difference is that this type is lazy and Promises
are eager.
This one is quite interesting too! Okay, they’re all vastly different, which is why it can be hard to identify the pattern and give Monads
a good description. But what if I told you that this monad never holds a value, and yet always produces a new monadic value using the function f
?
This monad never holds a value, this is true, but just like the Either
monad, it has an internal state; it holds a function that takes no value, and returns a value of type A
. (We can call this a Thunk
.. because mathematicians.)
I won’t talk about how the types compose too much here, because it gets pretty confusing as it is and types actually make it harder to wrap your head around it. :(
The simplest thunk
we can make is something like: () => "hello"
; you call it, and you get a value. The return value of the thunk is the type A
that was mentioned just above. The point of a future is that it is lazy; it won’t try to execute any thunk until you explicitly tell it to execute. Just like Either
has an isLeft()
method, a Future
would expose a run()
method and calling this, will cause the thunk to execute and the final value to be revealed. This operation would be a thread blocking operation if called directly in a thread handling language; in Haskell
, the closest monad of its type is the IO
monad and the compiler will handle the execution for you provided that your main
function returns an IO
monad.
A more complicated thunk could be something like this:


This is an example of what an asynchronous thunk may look like. It works with the underlying OS to do something that takes time without blocking a CPU thread. This is typically internal code that an application developer wouldn’t write, we would instead write something like Future.readFile('readme.txt')
and just like magic, we end up with the above thunk.
I intentionally embedded this thunk inside a factory method to show how a thunk could depend on a value even though it takes no parameters.


Hopefully by now we understand the snippet above and what it does. monad
will not contain the final value, but it will have a Run
method that can eventually provide that value. What happens inside the fmap function is one of the things that blew my mind. This monad will contain a thunk that looks a bit like this:


Each time we fmap, we don’t execute the provided function, we build a thunk around it. The last action to be added is the last action to be executed and its return value will match the final monads value type.
When executed, the program will recursively call the old thunks until it gets its first returned value,and the final value comes by traversing back up the call stack.
Let’s summarise
 A monad is any type that has a
from
method and afmap
method.  The two methods can be given any name, but for us to take full advantage and build agnostic, reusable methods, we should keep them consistent.
 In order to satisfy these methods, a monad should have some concept of a boxed value.
 A monad always generalises over a value type. (like
List<T>
)  The two methods
from
andfmap
must follow a set of laws.  The
fmap
function should mergemonadA
andmonadB
(the result of calling the provided function) to get a new monad which generalises over the same value type asmonadB
.  A
monad
can hold 0 or more of its generalised value type.  A
monad
can build an internal state. (building state is not the same as mutating state)  Knowing what a
monad
is, does not help us know what amonad
does.  The purpose for generalising
monads
is to enable generic helper functions to be created.  In functional languages, they can encapsulate calls to external libraries.
 A
monad
can have expose or encapsulate as much of their internal state as they want.
A monad of my own!
In order to demonstrate the purpose of a monad, I decided to recreate a function that I made in a previous company, that I was unable to improve at the time, and see if I could create or use a monad to improve it.
NOTE: Before we continue, I would like to clarify that I made a large monad for the sake of solving a specific problem. This is probably considered a bad monad in the same way an OOP developer could create a god object. That being said, it follows the monadic signature and laws, and can probably still help to showcase how monads allow better separation of concerns.
Here is a recreation of the original method in javascript:


This method was built to synchronise data from a MongoDb store to a Solr lucene index. This job was very intensive and could fail for a number of reasons. We needed to be able to track its performance to ensure that there were no problems.
 We needed to track the duration of each run so that we could adjust its execution frequency.
 We needed to track the updatedDate of the last product we successfully synced in order to influence the next run.
 We needed to track the number of products synced so that we could judge its performance.
 We needed to know about any errors or exceptions that occurred along the way in order to debug.
 We needed to know if the run completed its job or if it exited early for an unknown reason.
All of this information gathering clutters the original intent of the method:
 Query mongoDb and get a cursor that can read incrementally.
 Fetch batches of data to be sent to Solr
 Post the data to Solr
 Keep fetching and sending until the cursor reaches the end of the mongo resultset.
Spoiler Alert This is the same code using a Monad:


In order to achieve this, as well as creating a monad that encapsulates the tracking behaviour, I had to extend the solrClient.sendData
and the cursor.readNext
methods:


The cursor
change is pretty simple, we return the value wrapped in my custom Tracker
monad, or if there was an error, then we use the Errored
function to return a new monad in its error state; this state has no value and will fast track the execution like the Either
monad would.
The solrClient
change looks more complicated, and that is because by design, the solrClient was built to return a boolean that represented if it was successful instead of throwing an error. Instead of relying on catch
to split the logic, we use an if
statement. If successful, we track information about what happened, if not, we indicate Errored without any context (we have none ourselves because any internal exceptions would have been handled).
The final step for both cases is to use the from
method (here called of
) to ensure our function returns the correct value inside the Tracker
monad.
Promises and Monads in Javascript
Promises are not monads
; you can quote me on that. They have the required methods (namely resolve
and then
) and they follow the rules to a certain extent, but they were never created with the intention of being monadic
. They were created with the intention of easing imperative style asynchronous code. [source]
Note: Thanks to Jon Schapiro who pointed out that since Promises are eager, they may be breaking the associativity law. A good example of this, would be to create two promises, one that writes “hello” onto the page, and the other writes “world”. If you wanted to compose it in reverse: worldPromise.then(() => helloPromise);
, the program will not swap the order of execution because it already executed the promises.
Even so, promises are useful. If we need to or want to create agnostic, reusable code, we can choose to use another library, or to monkey patch promises to make them conform better. That being said, we will also have to monkey patch other nonconforming wouldbemonads, and it is unlikely that Javascript will build convenient keywords that could help legibility any time soon.
There are a lot of articles that discuss Promises and their impurity, but one article highlights a few pretty interesting side effects due to having eager execution. [source]
Promises are like monads
. Notice how with the Maybe
monad, where we used the generator function
syntax, we never do any error handling inside? When using async/await
, if we are trying to write like for like code, we should be grouping a sequence of asynchronous operations together without any error handling as well. Until we exit the async function and get back a Promise
, we can’t really access the properties and methods of Promise
directly and so we can’t use the catch
method.
The point is to group a sequence of async operations without thinking about edge cases, and then handle the errors at the end. Consider this:


Notice how there are a bunch of thens before the catch? Using the async/await
syntax, we would end up with:


I intentionally did not use try/catches
because that would be a change in logic, but now we end up separating logic into multiple areas. This type of separation can start to become nonsensical; your error handling moves away which can be a problem if you are used to executing logic and handling errors in one place.
There is another way though:


Embedding functions inside one another is quite normal in Javascript. There are concerns amongst my fellow peer developers that using try/catch
to handle errors generally causes performance issues. Exceptions should be for exceptional cases; yet many promises reject for valid reasons without exceptions and using the catch method for promises feels less controversial than using a try/catch
pair. Happily, the level of nesting remains consistent and so do variable scopes (maybe not for vars) so this style of code can feel familiar, be easier to reason about, and should be easier to debug than the declaritive style of programming that promise chaining provides.
The biggest downside is that return
keyword doesn’t terminate the function anymore so formatting it to look like a try/catch may cause misunderstandings down the line; only experimentation and time can tell. There could be better ways to avoid using try/catch unnecessarily whilst keeping the style more procedural looking. There are many ways to skin a cat.